| Besides being a lot of fun to play, video games are also a major driver of innovation in computer graphics. | |
Showing posts with label Games Industry. Show all posts
Showing posts with label Games Industry. Show all posts
Monday, July 24, 2006
Then and Now: Computer Graphics in Games
Monday, July 10, 2006
Boo7a The Game
The site is running now, www.boo7athegame.com the official web site of our first game title. And although I wasn't very positive about this game, I am happy that its almost there, the demo should be released within a week.
Comming next might be "7arb el sa3eed" or even "Al Andalus".
It seems that we are really making games :)
Comming next might be "7arb el sa3eed" or even "Al Andalus".
It seems that we are really making games :)
Friday, January 13, 2006
We make computer games!
Yes, it's true, ... well, .. not totally, we still have little experience in the field, but we will do it (insha2allah), I know we will.
I hope in the following year we would be known as the middle east's pioneer company in interactive computer graphics and games.
We have acquired multiple game development engines and platforms that we hope will help us achieve good results in reasonable time spans, and we have a bunch of ideas that we think will be ground breakers and market openers.
Alongside that path, the physics engine is actively being developed and refined, additional features are being researched and designed, ... well, ... rabena yostor.
I hope in the following year we would be known as the middle east's pioneer company in interactive computer graphics and games.
We have acquired multiple game development engines and platforms that we hope will help us achieve good results in reasonable time spans, and we have a bunch of ideas that we think will be ground breakers and market openers.
Alongside that path, the physics engine is actively being developed and refined, additional features are being researched and designed, ... well, ... rabena yostor.
Thursday, October 13, 2005
The company, dateem, and physics modeling - I
The past few months, I've been busying myself in starting a new startup. My two partners and I have abandoned our jobs (both of them were working at IBM Egypt for the last few months) and started to lay plans and continue work in our main product (the yet unnamed physics engine).
Meanwhile we realize how immensely greater challenge it is to plan and manage your own work in the real world. But that's what we were looking for, challenge, weren't we?
Yeah, mostly ... most of all I wanted to do thing the way I see right, not the way some company's process states is right. Some advised us to delay this risky plan, but we believe the risk is now at a minimum, we have nothing to lose, thus, nothing on this earth can crash us short of us realizing our profound incapability.
So I've been lately pondering about a lot of issues concerning starting a new software company, while reading some really nice articles like Eric Sink's "Making more mistakes" and Paul Graham's essays, esp. "Starting a startup" and "Beating the average".
Hell!! I need to know a lot, about marketing and market research, sales and pricing strategies, general management, while still trying to learn about my profession, being a good software craftsman is probably my most principal objective.
I guess the next year will be a pretty tough one.
Meanwhile we realize how immensely greater challenge it is to plan and manage your own work in the real world. But that's what we were looking for, challenge, weren't we?
Yeah, mostly ... most of all I wanted to do thing the way I see right, not the way some company's process states is right. Some advised us to delay this risky plan, but we believe the risk is now at a minimum, we have nothing to lose, thus, nothing on this earth can crash us short of us realizing our profound incapability.
So I've been lately pondering about a lot of issues concerning starting a new software company, while reading some really nice articles like Eric Sink's "Making more mistakes" and Paul Graham's essays, esp. "Starting a startup" and "Beating the average".
Hell!! I need to know a lot, about marketing and market research, sales and pricing strategies, general management, while still trying to learn about my profession, being a good software craftsman is probably my most principal objective.
I guess the next year will be a pretty tough one.
Subscribe to:
Posts (Atom)
